Last Wish (L.W)

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Encounter 1: Kall Me Maybe

Forsaken, we miss you so much. We will be using the following callouts for all these symbols from now on.

The boss room is a big circular arena with 9 plates around the edges and 6 symbols in the center. Memorize those 6 symbols, split into 3 teams of 2, and assign one symbol per team.

Each team finds their symbol's matching plate and stands on it. Standing on a plate spawns a Taken Knight, which needs to be killed before it reaches the center (if it doesn't die in time, wipe). Once all 6 plates are activated and Knights are dead, Kalli becomes vulnerable and everyone collapses to the middle for DPS.

Damage Phase

Dump everything into Kalli. After a bit she'll start charging a wipe mechanic, at which point the team needs to retreat into one of the safe rooms around the edges of the arena (the doors will open, you'll see them). Come back out, repeat the plates, repeat DPS until she's dead.

*Note: More symbols get added to the center pool as the encounter progresses, so don't get complacent on callouts!

Encounter 2: Shuro Chi's Countdown

This one has a 4 minute countdown timer running the whole time, and if it hits zero, team wipe. There are 3 floors to clear, and the process repeats on each one.

Clear adds until the Eye of Riven (a captain) spawns, kill it, and one player picks up the Eye of Riven relic it drops. That relic is how you interrupt Shuro Chi's team wipe ability, which she will attempt to cast periodically, the player with the relic needs to break her shield by forming a triangle with 2 other players (stand in a triangle formation around her while the relic holder shoots). If she finishes casting? Wipe.

Puzzle Room

Between each floor there's a light puzzle that resets the timer when completed. It's a tile-stepping puzzle (stand on the correct glowing tiles in sequence), and completing it adds time back to the clock. Don't skip it or you'll run out of time before floor 3.

Damage Phase

Once the floor is cleared, unload on Shuro Chi with your heavy of choice. Rinse and repeat across all 3 floors until she's done.

Encounter 3: Morgeth, Push of Over

Morgeth is a big Taken ogre who spawns in the middle of the arena. The encounter revolves around Taken Strength orbs that periodically spawn around the map. Pick them up, but don't let any single player exceed 2 stacks or they get trapped in a Taken bubble (which someone else then has to shoot them out of, wasting time).

Once the team has collected enough orbs, Morgeth becomes vulnerable. 2 players will have the Eye of Riven buff at this point, one for each eye, both need to shoot their respective eye simultaneously to start DPS. Dump damage, collect more orbs if needed, repeat until dead.

*Note: Keep an eye on your Taken Strength stacks constantly, it is embarrassingly easy to go over 2 and get yourself bubbled mid-encounter.

Encounter 4: Soft Lock

No boss here, purely a puzzle encounter. The vault has a center room and 3 side rooms (called Tree, Spawn, and Rock for callout purposes). One player per side room stands on the plate inside while 3 players hold the center plates.

When all 3 side plates are activated, the center machine shows each side player a sequence of 3 symbols. The middle symbol is theirs, the left or right symbol will match one of the other side players' middle symbols, that tells you whether you need a Penumbra or Antumbra cleanse (left match = Penumbra, right match = Antumbra).

Kill the Taken Captain in your side room to get the Eye of Riven relic, which will show you your cleanse type. Take it to the correct plate and cleanse. All 3 side rooms need to do this correctly across 3 rounds to open the vault.

*Note: Communication here is everything, the side players need to be calling their middle symbol AND which side their duplicate is on simultaneously. Dry run the callouts once before starting.

Encounter 5: Riven of a Thousand Wipes

Riven is the most complicated encounter in Last Wish, glhf.

Split into 2 teams of 3, each assigned to one of 2 identical side chambers (Left and Right). Before starting, each player on a team picks a plate in the starting room and remembers it, you'll need it later.

Phase 1: The Eye Rooms

Both teams drop into their respective chambers. Riven will poke her head into the room showing multiple eyes, only one of which is glowing, that's the one you shoot. Get your team coordinated on which eye each person is calling before you go in, because this happens fast.

Once the correct eye is shot, an Eye of Riven relic drops. One player picks it up and looks through it to see which symbol is being displayed on the wall. Call it out, and the whole team shoots that symbol on the wall before the timer expires, this is the cleanse. If nobody shoots the right symbol in time? Wipe.

Each chamber does this 4 times total, one for each of Riven's weak points. Keep your callouts clean and your eyes (heh) on the timer.

Phase 2: Upper Level

After the eye rooms, both teams ascend to the upper level where Riven's actual body is. Here, both teams need to shoot Riven's correct weak points simultaneously, same idea as before, glowing = shoot it. A player with the relic calls the symbol, team shoots it on the wall to cleanse, and Riven takes damage.

After this phase, both teams get teleported into the Ascendant Plane, a dark alternate dimension full of Taken Phalanxes who will absolutely bully you off ledges if you let them. Navigate through, find the beam of light at the end to get teleported back, and the whole cycle repeats from Phase 1.

Repeat the full loop until Riven's health is gone. How many cycles that takes depends entirely on your DPS.

Final Stand

Once Riven's health is depleted she screams, the floor opens up, and the whole team drops down into her nest. You have a short window to shoot her heart before time runs out, everyone unloads everything they have left. If she dies here, you gotta kill her heart too. Go through her mouth twin. You're inside Riven now (pause??). SHOOT THE ORB! Now, the encounter is done and you move straight into Queenswalk.

*Note: The Ascendant Plane phalanxes have sent more fireteams to the shadow realm than Riven herself. Watch your footing in there.

Encounter 6: Kingrun

Technically separate from Riven with its own checkpoint, so if you wipe here you don't have to redo her.

One player is randomly chosen and gets the Fate's Chosen buff, they are the first heart carrier. Pick up Riven's Heart and start moving, the heart projects a cleansing aura that removes Creeping Darkness stacks from everyone around you. The whole team needs to stay inside that aura or Creeping Darkness stacks to x10 and kills them. The carrier has 15 seconds, start counting down out loud at 10 so the team knows when to back away.

At 0, the carrier gets teleported inside the heart, and anyone standing too close gets dragged in with them (back off at 3 seconds!). Inside the heart, collect the light beams simultaneously to reset the timer for whoever picks it up outside. The more beams collected, the more time the next carrier gets, so don't rush it in there.

Outside, a new Fate's Chosen player is chosen and picks up the heart immediately, every second the heart sits on the ground is a second of Creeping Darkness stacking on the team. Keep moving, keep the handoffs clean, and don't let anyone die or they get sucked into the heart realm too.

The route back goes left out of Riven's mouth, through a crumbled room with a poisonous floor (use the debris to cross, don't touch the ground), through the vault tunnels, and down to the statue at the vault entrance. Deposit the heart into the pool at the statue and that's Last Wish done.

It is said in the forbidden scrolls that a Titan once obtained 3 One Thousand Voices out of 4 keys total used after his Queenswalk Run... Though this has never been fact checked.